Earthquakes and dinosaurs. Time-traveling dictators and mutated sharks. Homicidal snow tires and bubble-wrap aliens. There's enough love in the world for the poignant art films of the intellectual community, as well as the ultra-campy, miniscule budget or ultra-absurd film deviants that actually aim to be awful...right?
In the second of our "Loving Bad Film" installments, we look at those releases that don't even attempt to have such time and resource-intensive characteristics like 'plots', 'budgets', or heaven forbid, 'acting skills'. Who needs them, when you have David Hasselhoff battling a 45-foot rabid dino-skunk with a cyber-chainsaw from the year 2137? Seriously.
We're fortunate enough to be joined by the two creative minds and opinionated entertainment insights of Kim Rogers and Sage Young of the fantastic blog Head Over Feels, a online resource that you probably know far better than this one -- and if not, you obviously should!
In a world...where the best laid plans of producers and directors often go awry...
We've all come across some form of entertainment or art that, despite all the best intentions of the creators and artists involved, completely fails to deliver. In the cinematic scope, there are dozens of ways that a film could be an absolute disaster, from technical shortfalls, to budget constraints that force visible shortcuts, to a shoddy scripts and horrific acting.
What some may not always be so ready to admit to is a strange affection for some of these complete disasters -- an odd magnetism that draws a select number of viewers in with a fervor that makes 'cult classics' of them. These fans of failures will step forward as staunch defenders of their ugly darlings, and we're giving them the stage to step up and profess their love for the 'laudable flawed'.
We're joined once again by guests Lauren and Wil -- shameless bad film defenders!
By-Tor slays his foe
The men are free to run now
From labyrinths below
The Wraith of Necromancer
Shadows through the sky
Another land to darken
With evil prism eye
-- Rush: "The Necromancer"; Caress of Steel
From the simple tools of a table, a few sheets of paper and a pencil, to virtual reality helmets and global networking platforms, the concept of the role-playing game has been around far longer than most will realize. Is this such an "insider" sort of game, where complete investment in alternate character personalities and quick improvisation to (literally) roll-of-the-dice chance events are required, or can it be more casually understood, appreciated, and joined?